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Read more about the article Vellum grains and evolving new constraints
Blog / Houdini

Vellum grains and evolving new constraints

Vellum and 'growing' constraints in the dop network: I had this idea to grow strings, and for whatever reason it led me to some deep dive into DOPs to poke…

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May 23, 2026
Read more about the article Copy to points, animation, and time offsets
Blog / Houdini

Copy to points, animation, and time offsets

The end result: The Problem For this experiment I wanted to have some gloopy organic things popping out of a grid of some kind.  To add some spice I thought…

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May 18, 2026
Read more about the article Cleanly skinning vellum sims for prettier deformation
Blog / Houdini

Cleanly skinning vellum sims for prettier deformation

Here's the end result: The Problem: This project was some wiggly vellum blobs, connected by filaments.  Nothing too mind-blowing, but after making the simulation and so on in vellum I…

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May 16, 2026
Read more about the article Contiguous data on polylines in VEX
Blog / Houdini

Contiguous data on polylines in VEX

a.k.a. shaping lightning! Intro: I was making some assets which needed a forked mesh and I had decided on a few things - - Not too fussy about the joins, the…

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May 9, 2026
Read more about the article Aggregation of neighbour primitives in VEX
Blog / Houdini

Aggregation of neighbour primitives in VEX

Intro: I had a plan to make some kind of map data in Houdini. There’s plenty of built in functionality to do these kind of things so I approached it…

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May 7, 2026
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