A place to not-lose my notes...

For ages my side projects or interesting experiments are done and archived, having completed their mission of changing my brain.

Over time, however diligent one is with backups and so on, this stuff degrades and things are lost. The files I mean, not my brain, although that is up for debate.

Therefore, I will put things here – Decades after blogs were a thing – just to help me refer back to once-solved-problems when I need them again.

Here's some experiments from YouTube, writeups further down.

Vellum grains and evolving new constraints

Vellum and ‘growing’ constraints in the dop network: I had this idea to grow strings, and for whatever reason it led me to some deep dive into DOPs to poke at...

Copy to points, animation, and time offsets

The end result: The Problem For this experiment I wanted to have some gloopy organic things popping out of a grid of some kind.  To add some spice I thought a spiral grid...

Cleanly skinning vellum sims for prettier deformation

Here’s the end result: The Problem: This project was some wiggly vellum blobs, connected by filaments.  Nothing too mind-blowing, but after making the simulation...

Contiguous data on polylines in VEX

a.k.a. shaping lightning! Intro: I was making some assets which needed a forked mesh and I had decided on a few things –  – Not too fussy about the...

Aggregation of neighbour primitives in VEX

Intro: I had a plan to make some kind of map data in Houdini. There’s plenty of built in functionality to do these kind of things so I approached it simply, using the...