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Read more about the article Contiguous data on polylines in VEX
Blog / Houdini

Contiguous data on polylines in VEX

a.k.a. shaping lightning! Intro: I was making some assets which needed a forked mesh and I had decided on a few things - - Not too fussy about the joins, the…

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May 9, 2026
Read more about the article Aggregation of neighbour primitives in VEX
Blog / Houdini

Aggregation of neighbour primitives in VEX

Intro: I had a plan to make some kind of map data in Houdini. There’s plenty of built in functionality to do these kind of things so I approached it…

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May 7, 2026
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