Contiguous data on polylines in VEX
a.k.a. shaping lightning! Intro: I was making some assets which needed a forked mesh and I had decided on a few things - - Not too fussy about the joins, the…
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May 9, 2026
a.k.a. shaping lightning! Intro: I was making some assets which needed a forked mesh and I had decided on a few things - - Not too fussy about the joins, the…
Intro: I had a plan to make some kind of map data in Houdini. There’s plenty of built in functionality to do these kind of things so I approached it…